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 Situation RPG (Full summary makes more sense)

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Aerilin

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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 1:15 am

"A pleasure. After you, then," she says with a smile and a hand gesture towards the entrance of the cave.
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 1:17 am

'Thanks.' Ryn lights a torch and continues into the ruins.
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 1:19 am

As they enter the cave, the torch lights up a narrow natural passageway. There appear to be burnt-out torches on the wall. It would be advisable to light them. Aside from the occasional pile of dust in a nook or cranny, there is nothing of note in the corridor as far as the torch's light will show.
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 1:21 am

Ryn, noticing the wall mounted torches, proceeds to light them so if they have to make a hasty retreat they can see the exit.
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 1:25 am

Upon lighting the first torch, the rest of the torches burst to life and illuminate a grand open area. There are ruined structures everywhere, seeming to be of dwarven construction, and there is a lone beam of light coming down from an opening in the top of the cave illuminating a lone flower on a pedestal. Immediately behind the pedestal, there is a large, imposing black gate.
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 1:26 am

'Well that was... handy. Think we should see what's with that black gate?'
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 1:35 am

"I'm not sure. I've got a bad feeling about that gate, and what lies beyond. We may want to check out the other buildings around here, to see if there's anything interesting."
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 1:35 am

'Ok, lead on.'
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 1:40 am

"Well, we could go left or right, and both of them take us to similar towers."
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 1:41 am

'Well, I vote for the right one. What could be wrong with one that is "right"?'


Last edited by Ryn on Sat Jan 14, 2012 1:55 am; edited 1 time in total (Reason for editing : Typo 18)
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 1:54 am

"Many things, but so be it."

They go to the right, and enter the tower. The tower appears to have multiple floors, and a glass-less window opening to the main cavern. On the opposite side, there is a spiral stair case and a chest on either side. The chests appear to be made of solid marble, and would be very hard to open by hand. There is a torch on each side of the entrance, and the pathway goes through the tower and out the other side.
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 1:56 am

'Well, shall we see what these chest hold?'
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 2:01 am

"Very well, I'll get the one on the left, you get the one on the right."

Moving towards the chests, she notices intricate markings on the chest itself.

"Looks like a lock controlled by magic. We need a gem of some sort to open them."

She then mentally slaps herself on the forehead because she did not notice the clear crystalline gem on the top of the chest.

She waves the crystal in front of the chest's lock, and an audible 'click' is heard. The chest slowly opens, and a set of armor made of a lightweight black metal is inside. It appears to be custom-made to fit her, or someone like her.

She slips out of her old armor and puts the new pieces on. They fit her perfectly!

Evnia recieved 10 points!
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 2:04 am

'Well that was handy... and kind of weird.', Ryn then does the same, but finds his missing dagger, Moon. 'Well, that was even weirder..'
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 2:18 am

Ryn gains 10 points from opening the chest, and another 5 for a creative plot twist!
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 2:44 am

'See told you nothing could be wrong with the right tower! So do we continue up?'
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 2:45 am

"Might as well," she added bluntly, walking toward the stairs.
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PostSubject: Re: Situation RPG (Full summary makes more sense)   Sat Jan 14, 2012 2:46 am

'Ok' Ryn then makes it have way up the stairs and trips.. Then ends at the bottom. 'Well that sucked... And hurt'
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